Should Libraries Be Arcades?

Photograph by Matt O'Hara."What are you, an arcade?" kicks off Chip's blog post that defends one library's decision to disallow access to "gaming" websites on their public computers. It's all too easy to picture the situation that precipitated this decision -- gamers dominating all the public computers, playing online games for hours at a time. What public library hasn't had to deal with that one before, many times over?

The original post in whole is worth reading, but here's how Chip concludes:

At some point, it becomes a question about what the library is there to accomplish. We can shake our heads at the grouchy old man who complains that libraries shouldn’t be run like an arcade, and try to explain our recreational function. In the end, though, I think the grouchy old man shouldn’t be dismissed so readily. He has a point. What are libraries for?

There's always an element of tension on the cutting edge.. Clearly, inviting (or even merely allowing) gaming in to libraries creates a whole new set of challenges for us. Isn't it easier to just ban it from our buildings and focus our efforts on what we've always done?

Unfortunately, at this point in the game (pun intended), we really don't have that luxury. Video games have gone as mainstream (ask your patrons of any age) as the CDs or DVDs most public libraries provide. Nobody's asking whether libraries should be Blockbuster anymore. In some senses, we just are and we've accepted it.

What are libraries for? I've told you what I think, but we're all in this together. Please share YOUR thoughts in the comments. Do games belong in libraries? How do we strike a balance that ensures the library is a place for everyone, gamers included?

Last updated: January 24, 2007 - 5:32pm by dylan

Thanks for the quote, Dylan. Isn't LISZEN terrific? "Nobody's asking whether libraries should be Blockbuster anymore. In some senses, we just are and we've accepted it." I understand what you are saying, but I wouldn't say "nobody" is asking this. I hear it more than you might imagine. When competition for tax dollars increases in the future, I wonder if we won't be hearing it from more people. I think libraries offer great value for the tax dollar, but as a librarian and lifetime library user, I am biased. Anyway, when we talk about "the future", I doubt we'll be discussing VHS tapes, DVDs or CDs. Libraries are being shut out of digital downloading in a big way. "How do we strike a balance that ensures the library is a place for everyone, gamers included?" We have a duty to serve all of our citizens, but toward what end? Being "a place for everyone" for what? Toward what end, if any? --Chip (chipk.com)

Thank you for replying! (LISZEN is assuredly wonderful!) I really enjoyed your original post and your response here. You raise more excellent questions that I think we (you, me, and everyone else who cares about libraries) are going to have to ask ourselves. Good point about the digital downloading. I can only hope that libraries are able to reverse that, because it really does seem to be the way things are headed.

We also are facing tension over the use of computers for games. Especially runescape. And other patrons do have a point. It is a very loud game. They have such a point that we have restricted access to computers to ONE person. Unless it is a married couple, or a parent and child, or lots of other combos that never equal 2 teens. However, in small town Idaho, there isn't a lot for teens to do. There is no arcade. We don't have a teen center. Kids who aren't in clubs can' t hang out at school, after school. We could argue that teens should be expected to do more work at home or get jobs or volunteer or do their homework, but the reality is that that doesn't happen. It's too cold to go to the park or beach and it's too icy to go to the skate park. We are the place that teens hang out. We don't have a teen area in our library, and we police the lobby like pitbulls to control noise and behavior. Is allowing a couple noisy games so awful? S

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